Please use this identifier to cite or link to this item: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/20336
Full metadata record
DC FieldValueLanguage
dc.contributor.advisor1GOMES, Herman Martins.
dc.contributor.referee1MONTEIRO, João Arthur Brunet.
dc.contributor.referee2MASSONI, Tiago Lima.
dc.publisher.countryBrasilpt_BR
dc.publisher.departmentCentro de Engenharia Elétrica e Informática - CEEIpt_BR
dc.publisher.initialsUFCGpt_BR
dc.subject.cnpqCiência da Computaçãopt_BR
dc.titleEvaluating Karate-do movements using Kinect V2 camera and tools.pt_BR
dc.date.issued2020
dc.description.abstractKarate-do is a martial art of Japanese origin that has a wide variety of techniques. In Karate-do, practitioners must constantly train to perfect their movements. This can be accomplished during a karate class with the help of a teacher or through self-taught practice, done through consultation and repetition of the movements shown in books or instructional videos. However, there is some difficulty for the practitioner to define the efficiency of his/her movements in self-taught practice. In this work, we investigate the effectiveness of using a 3D capture device and machine learning algorithms aiming to detect and automatically evaluate and propose corrections to the movements of karate learners.pt_BR
dc.identifier.urihttp://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/20336
dc.date.accessioned2021-08-02T21:36:52Z
dc.date.available2021-07-27
dc.date.available2021-08-02T21:36:52Z
dc.typeTrabalho de Conclusão de Cursopt_BR
dc.subjectKarate-dopt_BR
dc.subject3D motion analysispt_BR
dc.subjectMachine learningpt_BR
dc.subjectKinect V2 camerapt_BR
dc.subjectAlgorithmic-based recognitionpt_BR
dc.subjectMovimentos de Karatept_BR
dc.subjectEnsino de karate por imagenspt_BR
dc.subjectKaratê-dôpt_BR
dc.subjectAnálise de movimento 3Dpt_BR
dc.subjectAprendizado de máquinapt_BR
dc.subjectCâmera Kinect V2pt_BR
dc.subjectReconhecimento baseado em algoritmopt_BR
dc.subjectKarate movespt_BR
dc.subjectKarate teaching by imagespt_BR
dc.subjectAnálisis de movimiento 3Dpt_BR
dc.subjectAprendizaje automáticopt_BR
dc.subjectCámara Kinect V2pt_BR
dc.subjectReconocimiento basado en algoritmospt_BR
dc.subjectMovimientos de karatept_BR
dc.subjectEnseñanza de karate por imágenespt_BR
dc.subjectKaraté-dopt_BR
dc.subjectAnalyse de mouvement 3Dpt_BR
dc.subjectApprentissage automatiquept_BR
dc.subjectCaméra Kinect V2pt_BR
dc.subjectReconnaissance basée sur des algorithmespt_BR
dc.subjectMouvements de karatépt_BR
dc.subjectEnseignement du karaté par imagespt_BR
dc.rightsAcesso Abertopt_BR
dc.creatorFREITAS, Matheus Barbosa de.
dc.publisherUniversidade Federal de Campina Grandept_BR
dc.languageengpt_BR
dc.title.alternativeAvaliação dos movimentos do Karate-do usando a câmera e as ferramentas do Kinect V2.pt_BR
dc.identifier.citationFREITAS, M. B. de. Evaluating Karate-do movements using Kinect V2 camera and tools. 2020. 13 f. (Trabalho de Conclusão de Curso - Artigo) – Curso de Bacharelado em Ciência da Computação, Centro de Engenharia Elétrica e Informática, Universidade Federal de Campina Grande, Paraíba, Brasil, 2020. Disponível em: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/20336pt_BR
Appears in Collections:Trabalho de Conclusão de Curso - Artigo - Ciência da Computação

Files in This Item:
File Description SizeFormat 
MATHEUS BARBOSA DE FREITAS - TCC CIÊNCIA DA COMPUTAÇÃO 2020.pdf2.17 MBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.