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Title: | ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges. |
Other Titles: | ReadAct-Realidade alternativa, jogos sérios de leitura-atuação para envolver a população e as escolas nos desafios sociais. |
???metadata.dc.creator???: | ANDRADE, Valéria. BARROS, Marcelo Alves de. MOURA, J. Antão B. BORGMAN, Laurent. TERTON, Uwe. VIEIRA, Fátima. COSTA, Gabriel Cintra Alves da. ARAÚJO, Rafaela Lacerda. ARRUDA, Aline Oliveira. NAVIER, Sophie. SILVA, Jobson. |
Keywords: | Jogo sério de realidade alternada;Leitura performática;Dramaturgia;Teatro e educação;Serious games;Alternative reality games;Reading;Acting;Social challenges;Teatro e educação;Serious alternate reality game;Performance reading;Dramaturgy;Theater and education;Serious games;Alternative reality games;Reading;Acting;Social challenges;Theater and education. |
Issue Date: | 2018 |
Publisher: | Universidade Federal de Campina Grande |
Citation: | ANDRADE, Valéria; BARROS, Marcelo Alves de. MOURA, J. Antão B; BORGMAN, Laurent; TERTON, Uwe; VIEIRA, Fátima; COSTA, Gabriel Cintra Alves da; ARAÚJO, Rafaela Lacerda; ARRUDA, Aline Oliveira; NAVIER, Sophie; SILVA, Jobson. ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges. In: CSEDU - 10th International Conference on Computer Supported Education. 2018. Anais. Funchal. 2018. p. 238-245. Disponível em: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/36109 |
Abstract: | This paper presents a gamified empowerment approach to train future teachers. The approach aims to innovate teaching strategies and to provide a system which motivates players to read and to apply acquired knowledge towards actions to address social challenges within their community. The approach is supported by an alternate reality serious game called “ReadAct” which blends reading instruction with opportunities to act on social responsibility in the real world. Validation results are offered for experiments with the ReadAct approach in different but related contexts of drama reading, environmental education and introduction to computing. Results provide evidence that ReadAct motivates players (young readers) to engage themselves and to attract their schools’ and families’ communities to act on social challenges. The underlying challenges in the experiments are water conservation, urban violence and bullying at school. The paper contributes to the literature on computer-based education by indicating how a ReadAct game may turn the school community, where it is played out, into a community school with an integrated view of academics and social services. |
Keywords: | Jogo sério de realidade alternada Leitura performática Dramaturgia Teatro e educação Serious games Alternative reality games Reading Acting Social challenges Teatro e educação Serious alternate reality game Performance reading Dramaturgy Theater and education Serious games Alternative reality games Reading Acting Social challenges Theater and education. |
???metadata.dc.subject.cnpq???: | Literatura. |
URI: | http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/36109 |
Appears in Collections: | Anais de Eventos Científicos - Artigos - CDSA |
Files in This Item:
File | Description | Size | Format | |
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READACT - ALTERNATIVE REALITY - ANAIS DE EVENTO CDSA 2018.pdf | ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges. - Anais de Evento CDSA 2018 | 369.01 kB | Adobe PDF | View/Open |
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