Please use this identifier to cite or link to this item: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/37518
Title: Between the living body and the lived body of the video game player.
Other Titles: Entre o corpo vivo e o corpo vivido do jogador de videogame.
???metadata.dc.creator???: ARAÚJO, Bruno Medeiros Roldão de.
ROLDÃO, Michelle Mélo Gurjão.
Keywords: Corpo;Video game;Living body;Lived body;Emersiology;Corpo vivo;Corpo vivido;Emersiologia
Issue Date: 2022
Publisher: Universidade Federal de Campina Grande
Citation: ARAÚJO, Bruno Medeiros Roldão de; ROLDÃO, Michelle Mélo Gurjão. Between the living body and the lived body of the video game player. In: LECOCQ, G.; ANDRIEU, B.; AGOSTINUCCI, M.; LORENTE, D.; LEGENDRE, A. (Org.). Aux frontières du phénomène sportif : Des temps de métamorphoses, des espaces de résonances. At the Borders of the Sports Phenomenon: Times of Metamorphoses and Resonance Spaces. 1ed. Paris: LHarmattan, 2022, v. , p. 117-125. Disponível em: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/37518
Abstract: This study seeks for an aesthetic and esthesiological of the player subject body of video games. For this purpose, it is based on emersiological theory suggested by philosopher Bernard Andrieu (2014, 2016), in subjectivation and empathy theory proposed by Serge Tisseron (2013) as well as on theories about Virtualization of Pierre Lévy (1995) and Gilles Deleuze (1996). Emersiology emerges as a new field of philosophy, mainly connected to studies of the body and its aesthetic manifestations of movement, such as dance, among others. lt seeks to understand the discontinuity between the so-called “living body” and “lived body”, taking a starting point from the argument of delay of 450 milliseconds (ms) existing between the work of the brain and the nerve transmission to consciousness, the living body's perception capacity. In other words, the lived body is always lagging in face of the living body. Lived body is the one embodied with senses and meanings, the body constructed socioculturally, which endorses a history, a meaning of conscious and unconscious movement. lt would be the motricity, Virtuality (in potentiality). The Living body, on the other hand, can be interpreted as the current body, which performs its driving action at this precise moment. It would be the mobility of current time of its performance and updating (result of potentiality).
Keywords: Corpo
Video game
Living body
Lived body
Emersiology
Corpo vivo
Corpo vivido
Emersiologia
???metadata.dc.subject.cnpq???: Comunicação.
Educação Física.
URI: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/37518
Appears in Collections:Capítulos de Livros - CDSA

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