http://lattes.cnpq.br/4603605800436333; SANTOS, Jucelio Soares dos.
Résumé:
Due to the deficiency in the practice of screening for dyslexia in schools and the lack of
computerized resources valid for the use of such, the present research aimed to improve
the capacity for screening children in predictive reading tasks. For that, a test with game
approach adapted from a psychometric instrument constructed and validated in Brazil was
conceived, developed and analyzed. The developed game is administered by an adaptive
selection algorithm and evaluates alliteration, segmentation, visual memory, and rhyming
skills through Item Response Theory. This work presents an experiment in order to verify
whether a proposed scale, the items bank and the algorithm can distinguish children with
weak/strong ability. As a result, the game allowed time savings, reproduction facility, as
well as more accurate results of children's abilities, identifying them as having limitations in
reading.