CABRAL, L. N.; http://lattes.cnpq.br/3945993478099407; CABRAL, Lucas Nascimento.
Resumo:
The use of digital games and gamified software applications for therapeutic interventions
among autistic children has become increasingly common. However, these games and applications still face problems to meet the needs of the therapist and especially the child. This may be caused by the fact that the application development is based on an inadequate or even incorrect set of requirements. Although the literature and various frameworks suggest several techniques for the elicitation process of software requirements, there is a consensus that an elicitation technique does not work for all situations. When it comes to stakeholders who have some kind of disorder, choosing the right technique becomes even more important in order to adapt to their usability and accessibility needs. The communication and limited cognitive skills that autistic children present complicate the process of eliciting software requirements. In this context, this work aims to present a set of requirements elicitation techniques„ based on the adaptation of existing techniques, that allows the software engineer to include the child with autism in the process, and can bring a more realistic view of the requirements necessary to direct application development.