ALMEIDA, João Marcos Aristides.
Resumo:
The player experience is an important factor in game development and needs to be instigated at all times. Creating diversified activities in the game that reinforces this factor is essential to add value and consistency to the game, as well as to encourage players to try it again. However, the manual generation of this type of content is costly and may result in a divergence from the projected experience. Therefore, using dynamic events becomes an interesting strategy to allow coherent diversity, as these activities are constantly changing due to interaction with the game systems. In this context, the systemic design technique applied to games proves to be a promising approach, as it uses the interaction between the game's own systems to create the player's experience. Thus, this work proposes a model for dynamic events generation using the systemic design as a foundation. For this, an abstraction of a digital game was created to demonstrate such a model. The abstraction is divided into simple systems, which use the interaction of its properties and attributes to create varied and coherent activities. The model was tested and results show that the more events are generated, the lower the dissimilarity rate between them.