VIANA, A. M.; http://lattes.cnpq.br/1517688307268396; VIANA, Aparecida Medeiros.
Résumé:
This work brings some reflections about the digital educational games function as a
possible tool to assist in the teaching of mathematics in the early years, investigating
also the use of this tool in favor of education and seizure of certain mathematical
contents through the games.The study has as general objective: To analyze the teachers'
conceptions and practices of two municipal schools of Lavras da Mangabeira - Ceará on
the use (or not) of digital educational games in math discipline in elementary I.To serve
you, list three specific objectives: Search digital educational games for the teaching of
mathematics in elementary I;Check together with the teachers if is used or not digital
educational games in their teachingand Mention digital educational games that can be
used in the teaching of mathematics in elementary I. The research is determined as
qualiquantitative research focused on in-depth understanding of the phenomena
analyzed empirically, based on bibliographic and field research.The instrument used in
this study was a questionnaire with 6 open questions, delivered to the two municipal
institutions teachers, who exercise the teaching from 1st to 5th year, the shifts in the
morning and afternoon.Among the authors used in the theoretical framework are
Ferrarezi (2004), Cordenonsi (2009), Passerino (2002), Huizinga (2005), Valente
(1997), Moraes (1998), which contextualize about the use of digital educational
games.According to the data obtained it was noticed clarity of the vast universe, which
includes the educational softwares, making it possible to find several digital games for
math, and use it for the purpose of the class object of study,in this sense, by being an
accessible resource, this enables the use as a way of learning, in order to facilitate the
learning process.But there is still a resistance and lack of use of this in the educational
environment.