DSpace/Manakin Repository

Evolucionary procedural content generation for a endless platform game.

Mostrar registro simples

dc.creator.ID PONTES, R. G. pt_BR
dc.creator.Lattes http://lattes.cnpq.br/9198462377899767 pt_BR
dc.contributor.advisor1 GOMES, Herman Martins.
dc.contributor.advisor1ID GOMES, H. M. pt_BR
dc.contributor.advisor1Lattes http://lattes.cnpq.br/4223020694433271 pt_BR
dc.contributor.referee1 PIRES , Carlos Eduardo Santos.
dc.contributor.referee2 MASSONI , Tiago Lima.
dc.publisher.country Brasil pt_BR
dc.publisher.department Centro de Engenharia Elétrica e Informática - CEEI pt_BR
dc.publisher.initials UFCG pt_BR
dc.subject.cnpq Ciência da Computação pt_BR
dc.title Evolucionary procedural content generation for a endless platform game. pt_BR
dc.date.issued 2020
dc.description.abstract Making innovative, cohesive and appealing games has become inherently more difficult given the ever increasing competition in the digital games’ market. Manually creating game content is expensive and time-consuming. Therefore, al ternative approaches for game content creation are relevant for increasing the efficiency of the game development process. This is where procedural techniques step in. Even though they have been used by commercial games since the 1980s, it was only in recent years that this kind of approach has been given the righteous attention in the academic context. In this work, we propose a procedural content generation approach for creating infinite environments for a 2D platform runner game. The approach consists of a Genetic Algorithm that innovatively takes into account environment aesthetics as well as game’s physics and rules in its fitness function. Therefore, the created environments should be pleasant and possible to be overcome by the player. An instantiation of the approach was developed using the Godot Game Engine. Time viability for in-game real-time generation and convergence to high/stable fitness values were experimentally evaluated. Our tests indicated parameter ranges that performed best in terms of environment quality and processing time were mutation rates between 0.5% and 1% aligned with a population ranging from 50 to 100 individuals. This approach is expandable to other games that have a tilemap-based environments. pt_BR
dc.identifier.uri http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/20221
dc.date.accessioned 2021-07-23T13:47:32Z
dc.date.available 2021-07-23
dc.date.available 2021-07-23T13:47:32Z
dc.type Trabalho de Conclusão de Curso pt_BR
dc.subject Digital games pt_BR
dc.subject Juegos digitales pt_BR
dc.subject Jogos digitais pt_BR
dc.subject Jeux numériques pt_BR
dc.subject Game development pt_BR
dc.subject Développement de jeux pt_BR
dc.subject Desarrollo de juegos pt_BR
dc.subject Desenvolvimento de jogos pt_BR
dc.subject Artificial intelligence pt_BR
dc.subject Artificial inteligência pt_BR
dc.subject Artificiel intelligence pt_BR
dc.subject Inteligência artificial pt_BR
dc.subject Genetic algorithm pt_BR
dc.subject Algoritmo genético pt_BR
dc.subject Algorithme génétique pt_BR
dc.subject Procedural genetic generation pt_BR
dc.subject Genética processual geração pt_BR
dc.subject Génétique procédurale génération pt_BR
dc.subject Genética procedimental generación pt_BR
dc.subject Automação em coleta de dados pt_BR
dc.subject Automatización en la recopilación de datos pt_BR
dc.subject Automatisation de la collecte de données pt_BR
dc.subject Automation in data collection pt_BR
dc.rights Acesso Aberto pt_BR
dc.creator PONTES, Rafael Guerra de.
dc.publisher Universidade Federal de Campina Grande pt_BR
dc.language eng pt_BR
dc.title.alternative Evolucionary procedural content generation for a endless platform game. pt_BR
dc.identifier.citation PONTES, R. G. de. Evolucionary procedural content generation for a endless platform game. 13 f. Trabalho de Conclusão de Curso - Artigo (Curso de Bacharelado em Ciência da Computação) Graduação em Ciência da Computação, Centro de Engenharia Elétrica e Informática, Universidade Federal de Campina Grande - Paraíba - Brasil, 2020. Disponível em: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/20221 pt_BR


Arquivos deste item

Este item aparece na(s) seguinte(s) coleção(s)

Mostrar registro simples

Buscar DSpace


Busca avançada

Navegar

Minha conta