dc.contributor.advisor1 |
GOMES, Herman Martins. |
|
dc.contributor.referee1 |
MONTEIRO, João Arthur Brunet. |
|
dc.contributor.referee2 |
MASSONI, Tiago Lima. |
|
dc.publisher.country |
Brasil |
pt_BR |
dc.publisher.department |
Centro de Engenharia Elétrica e Informática - CEEI |
pt_BR |
dc.publisher.initials |
UFCG |
pt_BR |
dc.subject.cnpq |
Ciência da Computação |
pt_BR |
dc.title |
Evaluating Karate-do movements using Kinect V2 camera and tools. |
pt_BR |
dc.date.issued |
2020 |
|
dc.description.abstract |
Karate-do is a martial art of Japanese origin that has a wide variety of techniques. In Karate-do, practitioners must constantly train to perfect their movements. This can be accomplished during a karate class with the help of a teacher or through self-taught practice, done through consultation and repetition of the movements shown in books or instructional videos. However, there is some difficulty for the practitioner to define the efficiency of his/her movements in self-taught practice. In this work, we investigate the effectiveness of using a 3D capture device and machine learning algorithms aiming to detect and automatically evaluate and propose corrections to the movements of karate learners. |
pt_BR |
dc.identifier.uri |
http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/20336 |
|
dc.date.accessioned |
2021-08-02T21:36:52Z |
|
dc.date.available |
2021-07-27 |
|
dc.date.available |
2021-08-02T21:36:52Z |
|
dc.type |
Trabalho de Conclusão de Curso |
pt_BR |
dc.subject |
Karate-do |
pt_BR |
dc.subject |
3D motion analysis |
pt_BR |
dc.subject |
Machine learning |
pt_BR |
dc.subject |
Kinect V2 camera |
pt_BR |
dc.subject |
Algorithmic-based recognition |
pt_BR |
dc.subject |
Movimentos de Karate |
pt_BR |
dc.subject |
Ensino de karate por imagens |
pt_BR |
dc.subject |
Karatê-dô |
pt_BR |
dc.subject |
Análise de movimento 3D |
pt_BR |
dc.subject |
Aprendizado de máquina |
pt_BR |
dc.subject |
Câmera Kinect V2 |
pt_BR |
dc.subject |
Reconhecimento baseado em algoritmo |
pt_BR |
dc.subject |
Karate moves |
pt_BR |
dc.subject |
Karate teaching by images |
pt_BR |
dc.subject |
Análisis de movimiento 3D |
pt_BR |
dc.subject |
Aprendizaje automático |
pt_BR |
dc.subject |
Cámara Kinect V2 |
pt_BR |
dc.subject |
Reconocimiento basado en algoritmos |
pt_BR |
dc.subject |
Movimientos de karate |
pt_BR |
dc.subject |
Enseñanza de karate por imágenes |
pt_BR |
dc.subject |
Karaté-do |
pt_BR |
dc.subject |
Analyse de mouvement 3D |
pt_BR |
dc.subject |
Apprentissage automatique |
pt_BR |
dc.subject |
Caméra Kinect V2 |
pt_BR |
dc.subject |
Reconnaissance basée sur des algorithmes |
pt_BR |
dc.subject |
Mouvements de karaté |
pt_BR |
dc.subject |
Enseignement du karaté par images |
pt_BR |
dc.rights |
Acesso Aberto |
pt_BR |
dc.creator |
FREITAS, Matheus Barbosa de. |
|
dc.publisher |
Universidade Federal de Campina Grande |
pt_BR |
dc.language |
eng |
pt_BR |
dc.title.alternative |
Avaliação dos movimentos do Karate-do usando a câmera e as ferramentas do Kinect V2. |
pt_BR |
dc.identifier.citation |
FREITAS, M. B. de. Evaluating Karate-do movements using Kinect V2 camera and tools. 2020. 13 f. (Trabalho de Conclusão de Curso - Artigo) – Curso de Bacharelado em Ciência da Computação, Centro de Engenharia Elétrica e Informática, Universidade Federal de Campina Grande, Paraíba, Brasil, 2020. Disponível em: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/20336 |
pt_BR |