SANTANA, A. A. V.; http://lattes.cnpq.br/5181418949099242; SANTANA, Antonia Aritha Valcaci. (BrasilCentro de Humanidades - CHUFCGUniversidade Federal de Campina Grande, 2023-02-09)
In recent years, gamification has gained strength in the implementation of strategic means
linked to marketing, such as playful elements and mechanics familiar to games, in order to
boost user involvement in their products ...