BORGES JUNIOR, A.; http://lattes.cnpq.br/5176349141497476; BORGES JUNIOR, Antônio.
Abstract:
The ludic contributes to the innovation of the traditional education model, is able to cooperate to
motivate students in the development of meaningful learning, as well as,
favors their involvement in depth in the contents covered in the classroom
classroom. Among the different playful approaches, the use of games as a tool stands out.
teaching mathematics, which is capable of benefiting students in the absolves of the contents
didactics taught in the classroom. As the scope of this work has to conceptualize the games
and establish its importance in the teaching of mathematics, in addition to discussing the contributions
of mathematical games as a tool in the student's teaching and learning process. O
The present study consists of a literature review with the identification of productions
academics on the subject, such research proposes to deepen the subject addressed,
through the reading, analysis and presentation of the findings in the literature, and also, to summarize the
already concluded researches and from them to gather scientific conclusions. Games are able to
to develop concepts through multidisciplinary teaching using an approach
constructive knowledge, discoverer and expander of abilities, being able to privilege the
various sciences, and especially mathematics. Education may be favored as it
Games can represent a social and also a pedagogical phenomenon. the math games
are capable of facilitating student learning, due to the protagonist role that the student
develops in the construction of knowledge and knowledge. Student participation in classes
dynamized and playful activities can bring about better results in the construction and structuring of
knowledge.