BEZERRA, Maria José Arruda.
Resumo:
The present work has the objective to present gamification as a tool for teaching and learning linguistic and discursive skills in the teaching of English from a multiliteracies perspective. To associate digital technologies with the teaching of English language (EL) in the digital age. In the meantime, we seek to describe multiliteracies as a pedagogical proposal for teaching and learning English, considering the virtual spaces of interaction in which language materializes and builds meanings in contemporary society. Our theoretical reference is based on Lévy (1999); Castells (1942) who talk about digital technologies (TDICs). Holden (2007); Bussarelo (2016) for the theory of multiliteracies and for gamification, and others. Thus, we suggest a pedagogical proposal with the social network Instagram adopting gamification, once we defend a more dynamic teaching and students engaged in learning. Regarding the methodology, it is a qualitative approach research with bibliographic review and our result shows that it is possible to dynamize the teaching and motivate students through the various possibilities that new technologies offer, thus opening space for new research in this specific area.