http://lattes.cnpq.br/3683958966618426; CANDIDO, B. S.; CANDIDO, Brenda Stefani.
Résumé:
The main objective of this work is to analyze the contributions of the Minecraft game as a tool in the teaching-learning process of Geography, in view of the relationship between the virtual and the real of the student in his daily life, having as field of study the State School of Elementary and Middle School Antônio Francisco Duarte located in the city of Triunfo-PB. In this way, we seek to overcome the difficulties in the teaching and learning process of Geography
and enable the use of active methodologies, based on the application of the Minecraft game as a facilitator, believing that teaching that appropriates playful means makes it possible to do collective and participatory pedagogy, reducing learning differences between individuals. The methodology used in this work is of a qualitative nature and the methodological procedures were preceded and supported by bibliographic research that structured a workshop given in four distinct stages: (i) collection and exposure of contents; (ii) presentation and association of contents with game mechanics; (iii) request for practical activity and (iv) evaluation. The results obtained were satisfactory, that the Minecraft game contributed to the development of skills and abilities that support the construction of knowledge in a significant way, helping to overcome difficulties and facilitating the understanding of concepts and themes related to the discipline of Geography, allowing us to to understand how the teaching and learning process of these students, participants of the workshop, actually takes place, an experience of unique richness, both for us as researchers and for the students in terms of stimulation and appreciation of their potential.