SILVA, Anderson Ghesley Santos.
Résumé:
This study enabled the development and investigation of the impact of the game 'QuestNOX'
as a playful methodology for teaching oxidation number calculations in Chemistry classes. The
methodology used in the research involved the analysis of pre- and post-evaluative
questionnaire results answered by high school students from the public education system,
focusing on the perception, experience, and effectiveness of the game as an educational tool.
The game proved to be effective in promoting a deeper understanding of calculations involving
oxidation numbers, resulting in a significant improvement in students' understanding of the
topic, thus achieving the proposed objectives of the tool. Despite the gaps in the students' prior
knowledge of the content. The methodology behind the game generated positive impacts on
retention and comprehension of the subject, revealing the game's effectiveness as a promising
tool in an educational context. This research points to the relevance of using educational
strategies such as games, which in turn are an effective means to enhance the teaching and
learning process in Chemistry, offering a more dynamic and interactive environment for
students. The results obtained highlight the need for investment in approaches focused on the
theme of this work, which, to some extent, assist in enriching students' knowledge, emphasizing
their role in promoting learning and content retention.