ARAÚJO, Bruno Medeiros Roldão de.; FREITAS, Clara Maria Silvestre Monteiro de.; CAMINHA, Iraquitan de Oliveira.; SILVA, Priscilla Pinto Costa da.
Résumé:
The coming of the new virtual sports experiences electronic reveals an important phenomenon in
the process of virtualization of body experiences. This process shows that the interactions between what is
actual and virtual transcend the barriers of space and time intensifying the sensations in new forms of sports
experiences. The objective was to analyze the processes of sports virtualization, in relation to videogames,
its interference in the culture of body movement and its possible implications for Physical Education. The
methodology was a field research with descriptive qualitative approach. Semi-standardized interviews were
accomplished with 30 social actors, between 11 and 15 years of age in middle school (upper primary or
lower secondary) in two public schools and private schools in the state of Paraiba - Brazil and the data
were processed through Bardin‟s Content Analysis. The discourse analyses proved the games to be an
important instrument of socialization, fun and learning.