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ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges.

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dc.publisher.country Brasil pt_BR
dc.publisher.initials UFCG pt_BR
dc.subject.cnpq Literatura. pt_BR
dc.citation.issue 10 pt_BR
dc.title ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges. pt_BR
dc.date.issued 2018
dc.description.abstract This paper presents a gamified empowerment approach to train future teachers. The approach aims to innovate teaching strategies and to provide a system which motivates players to read and to apply acquired knowledge towards actions to address social challenges within their community. The approach is supported by an alternate reality serious game called “ReadAct” which blends reading instruction with opportunities to act on social responsibility in the real world. Validation results are offered for experiments with the ReadAct approach in different but related contexts of drama reading, environmental education and introduction to computing. Results provide evidence that ReadAct motivates players (young readers) to engage themselves and to attract their schools’ and families’ communities to act on social challenges. The underlying challenges in the experiments are water conservation, urban violence and bullying at school. The paper contributes to the literature on computer-based education by indicating how a ReadAct game may turn the school community, where it is played out, into a community school with an integrated view of academics and social services. pt_BR
dc.identifier.uri http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/36109
dc.date.accessioned 2024-06-14T13:18:08Z
dc.date.available 2024-06-14
dc.date.available 2024-06-14T13:18:08Z
dc.type Artigo de Evento pt_BR
dc.subject Jogo sério de realidade alternada pt_BR
dc.subject Leitura performática pt_BR
dc.subject Dramaturgia pt_BR
dc.subject Teatro e educação pt_BR
dc.subject Serious games pt_BR
dc.subject Alternative reality games pt_BR
dc.subject Reading pt_BR
dc.subject Acting pt_BR
dc.subject Social challenges pt_BR
dc.subject Teatro e educação pt_BR
dc.subject Serious alternate reality game pt_BR
dc.subject Performance reading pt_BR
dc.subject Dramaturgy pt_BR
dc.subject Theater and education pt_BR
dc.subject Serious games pt_BR
dc.subject Alternative reality games pt_BR
dc.subject Reading pt_BR
dc.subject Acting pt_BR
dc.subject Social challenges pt_BR
dc.subject Theater and education. pt_BR
dc.rights Acesso Aberto pt_BR
dc.creator ANDRADE, Valéria.
dc.creator BARROS, Marcelo Alves de.
dc.creator MOURA, J. Antão B.
dc.creator BORGMAN, Laurent.
dc.creator TERTON, Uwe.
dc.creator VIEIRA, Fátima.
dc.creator COSTA, Gabriel Cintra Alves da.
dc.creator ARAÚJO, Rafaela Lacerda.
dc.creator ARRUDA, Aline Oliveira.
dc.creator NAVIER, Sophie.
dc.creator SILVA, Jobson.
dc.publisher Universidade Federal de Campina Grande pt_BR
dc.language eng pt_BR
dc.title.alternative ReadAct-Realidade alternativa, jogos sérios de leitura-atuação para envolver a população e as escolas nos desafios sociais. pt_BR
dc.identifier.citation ANDRADE, Valéria; BARROS, Marcelo Alves de. MOURA, J. Antão B; BORGMAN, Laurent; TERTON, Uwe; VIEIRA, Fátima; COSTA, Gabriel Cintra Alves da; ARAÚJO, Rafaela Lacerda; ARRUDA, Aline Oliveira; NAVIER, Sophie; SILVA, Jobson. ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges. In: CSEDU - 10th International Conference on Computer Supported Education. 2018. Anais. Funchal. 2018. p. 238-245. Disponível em: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/36109 pt_BR


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