SILVA, A. M.; http://lattes.cnpq.br/5716312554503791; SILVA, Andréa Maria da.
Abstract:
This dissertation focuses its research object on playing and learning through games in history
teaching. Articulating proposals for learning history that seek to democratically express
historical knowledge enables students to build their own reflections on society, its culture, and
its experiences, thus interpreting historical narratives combined with common sense. It is
known that the classroom is not the only place where one learns about history. It is through
education and studying history that human beings connect with their historical being. Thus, this
dissertation aims to present a playful proposal, which, mediated by the teacher in an articulation
that involves the students' prior knowledge, is characterized by involving playfulness in classes.
The research focuses on the field of game studies, with theoretical connections based on the
understanding of Huizinga (2019) and of games and play with Kishimoto (2011). Regarding
the teaching of history, we appropriate theorists such as Bittencourt (2012) and Rüsen (2010).
Regarding the history of education, we have as our contribution Freire (2016; 2023) and Zabala
(1998). In the field of studies regarding the civil-military dictatorship, we have Fico (2014). For
this pedagogical proposal that involves participatory didactics, we propose the presentation of
the game Photography versus Description, a didactic and pedagogical material in the format of
cards, of our own authorship, created to generate reflection and dialogue about the period of the
Civil-Military Dictatorship in Brazil (1964-1985). The methodology of the work is based on an
intervention carried out in two 9th grade classes of the Nossa Senhora do Rosário State
Elementary School II, located in the Prata neighborhood in Campina Grande/PB. It is worth
noting that, in addition to history being a school subject, it is also a means of problematizing,
explaining and questioning the relationship with our environment through subjects and
experiences lived by man over time. The idea of playing and “playing” aims to provide a
practical way of learning History, thus completing the teacher’s cycle when concluding a theme
of his/her class, while establishing a connection between teaching and learning, promoting the
construction of a new didactic method based on games.