CLEMENTINO, T. L. P.; http://lattes.cnpq.br/9037611066420991; CLEMENTINO, Tiago Lucas Pereira.
Resumo:
In 2008, Bitcoin, the world’s first fully decentralized currency, brought with it a technological
context with broad potential for application in practically all areas. Years later,
although explored in several applications, these decentralized technologies still represent a
small portion of the online market. Preliminary results of this Thesis point to the difficulty
in virtualizing real-world material events in a decentralized way as one of the main obstacles
to the decentralization paradigm. Such virtualization, in this Thesis, was restricted to
the problem of Non-Verifiable Transactions, such as a cash payment, the provision of a craft
service or practically everything that is negotiated in a street market. Now consider an online
transaction as a value exchange protocol in which an active party (buyer) pays in advance
for goods or services. At this point, there is a risk that the passive party (seller) will act
dishonestly and never deliver the goods or services paid for. This risk is called the Buyer’s
and Seller’s Dilemma and is particularly challenging in environments involving unverifiable
transactions, such as decentralized markets. This can be explained using Game Theory,
where rational players tend to choose the equilibrium strategy, which in this case consists of
avoiding the transaction in order to avoid losses due to the dishonesty of the other party due
to the non-collaborative nature of the game, leading to suboptimal results. The difference
between the ideal result and the result obtained in a non-collaborative game is known as the
price of anarchy. The lack of collaborative behavior results in problems such as the Buyer’s
and Seller’s Dilemma, but also others such as the Public Good Problem, where any good
capable of benefiting the entire population equally is neglected by players who only strive
for their own achievements, in some cases even sabotaging the public good.
The dishonesty of the passive party produces incomplete transactions that cause
multibillion-dollar losses annually, even considering only e-commerce. Centralized marketplaces
circumvent this problem by using a centralized mediator, such as payment gateways
such as Mercado Pago, used by Mercado Livre. However, every centralized process is subject
to flaws that favor this central authority and its interests. However, increasingly attentive
users are suspicious of the process of paying for and receiving products and services over
the Internet, even when mediated by centralized services, whether due to reports of negative
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experiences from other users or even their own. It is therefore interesting to implement solutions
that encourage honesty in these scenarios. To this end, this thesis conducted a literature
review in search of decentralized solutions capable of encouraging honesty in unverifiable
transactions. Based on criteria of decentralization, non-authentication and tolerance to unverifiable
transactions, the solutions found were classified, analyzed and compared through
three distinct experiments. The first one compared such solutions based on real-world transaction
data extracted from the OpenBazzar platform. The second used Agent-Based Simulation
to analyze such solutions in real time. The third and final experiment, called Hash
Society, proposes a new transaction model designed to stimulate cooperation between agents.
This model was also evaluated by Agent-Based Simulation and compared to other solutions.
The three experiments carried out bring contributions to the area of decentralized online
markets, with new insights and solutions to the dilemma of buyers and sellers.