http://lattes.cnpq.br/3633079098682750; AMORIM, Nátylla de Oliveira.
Résumé:
Digital educational games are tools that can be used in the teaching and learning
process at schools and can help in the development of children and young people.
Games can be found on computers, smartphones, tablets, and applications. In the
formation process, digital games are part of the new technologies that are present
in the human reality in the current century. The present research has as general
objective to verify the relation of the primary school teachers of public schools in
the Cachoeira dos Índios city with the use of digital games in their classes, using
the following methodological procedures: about nature of this research is applied,
about the objectives, it uses descriptive and explanatory ways, with the purpose of
doing the analysis of the results obtained, there is still the point of view, already in
relation to the technical procedures that are used in this research the
bibliographical form and the field study and, finally, in seeking of the objectives
proposed in this research, we opt for the qualitative and quantitative approaches,
in which there is a need both to quantify and to justify the opinions and answers
obtained. The results obtained brought significant answers to the doubts and
questions raised in this study, through the results and analyzes it is possible to
perceive as it happen the relation between the Fundamental teachers with the
digital games, the relation between them and pointing out the challenges they
face. Thus, one of the contributions of this work is to provide knowledge of the
practice with this tool, in aid of the teaching and learning process. In the results
are pointed out the importance that teachers give the practice of digital tools in the
teaching process, as well as the recognition of games as a strong assistance in
cognitive, affective, motor and other development.